New Awakening
A downloadable game for Windows
New Awakening, a UE5 game made for the 2022 Gamedev.tv Jam
In a future where humans are but a commodity to the ruling AIs, you are awaken in a remote station to provide some needed physical work.
Something happened out there, but neither you nor your demanding AI know what it was. Communications went swiftly down, along with part of the facility.
Together, you will have to find a way to solve the urgent issues, and go find out the truth. It's a dangerous task, but don't worry. There are plenty of expendables clones to use.
Death is only the beginning.
Controls (mouse and keyboard):
- [WASD]: movement
- [Spacebar]: jump
- [Escape], [1], or [P]: pause menu
- [Tab]: show last message
- [F]: interact
NOTE: the YouTube video is not a trailer. It's a walkthrough in which I comment different things about the game in its original state, its deficiencies, things I had in mind for possible enhancements, etc.
NOTE: the YouTube video is not a trailer. It's a walkthrough in which I comment different things about the game in its original state, its deficiencies, things I had in mind for possible enhancements, etc.
Status | Released |
Platforms | Windows |
Release date | May 29, 2022 |
Author | Alpaca Rider |
Genre | Interactive Fiction |
Made with | Audacity, Unreal Engine |
Tags | First-Person, Horror, My First Game Jam, Sci-fi, Unreal Engine, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
To play the game: just download the zip file, uncompress it, and execute "NewAwakening.exe"
To inspect the source code: download the zip file in the URL linked in the description, and open "NewAwakening.uproject".
Development log
- Update 1.2Jun 19, 2022
- Update 1.1Jun 07, 2022
- Planned updatesJun 02, 2022
Comments
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Thanks a lot for the feedback!
About the menu, I had a different concept initially, but in the end I couldn't get it done in time and ended up going for a panoramic of the level. Optimization was another thing I didn't have much time to do, I know it's in the heavy side overall.
As for the indications, I didn't want to make it "too" obvious, but I agree that I ended up in the other side of the spectrum, making it too obtuse. At the end I was a bit worried that players would get lost, and I think that's happening now. In retrospect, even just adding a few signs showing things like "main door", etc. would have been an improvement.
At the moment I'm thinking about enhancing this game and upload it as a version 2 project (out of the jam). I will add things like navigation indications, a proper dialogue manager component, and a few other things that would improve the experience and make the code cleaner.
Thank you very much for your time and your feedback!
Oh, I have not played the game yet, was just reading the comments before deciding whether I wanted to play or not. If audio is the only instruction, that absolutely makes me not want to play, at all. I have sound sensitivity. I never play with audio.
All audio is also written as text in the HUD, but it may come as a bit dry without the voiceover.
That said, I'm planning to update the game next week, once the jam is over. One of the additions will be an extra HUD element where the mission will be clearly stated, and also signs in different areas to avoid ambiguous indications. You may find it more pleasant if you play it then.
Thank you for letting me know about potential issues, I will keep in mind that some people prefer to play without sound :D.
Oh, the text output is good, I can deal with that.
Unfortunately it seems like my computer can't. Even during the game my video memory is way over budget.
You can reduce the resolution and the graphics settings in the options menu, but I'm afraid UE5's lumen is quite heavy in any case. I will try to optimize performance in future iterations, but I don't know at the moment if I can lower requirements significantly or not. Thanks for trying it, I'm sorry it didn't work for you!
I adore the voice acting you did for this! The performance wasn't very good even on the lowest setting but it looks really good! You should expand upon this project!
Oh, thanks a lot for playing it! I'm sorry about the performance, I know it's in the heavy side, even on low settings. I should use more optimized assets for UE5.
Again, thanks a lot for your kind comments!!